| 1. Which of the following areas would strongly attract you for a
new Brit-like game (more than one answer allowed, but please don't mark all
of them...)? |
|
|
Response Percent |
Response Total |
|
|
|
Africa as a whole |
|
|
21.10% |
20 |
|
|
|
Alexander the Great's Successors |
|
|
30.50% |
29 |
|
|
|
Balkans |
|
|
9.50% |
9 |
|
|
|
Byzantium |
|
|
20% |
19 |
|
|
|
Central Asia |
|
|
14.70% |
14 |
|
|
|
China |
|
|
18.90% |
18 |
|
|
|
Colonial North America (including
pre-colonial peoples) |
|
|
24.20% |
23 |
|
|
|
Colonial North America, as above,
restricted to east of the Mississippi |
|
|
11.60% |
11 |
|
|
|
Eurasia as a whole |
|
|
18.90% |
18 |
|
|
|
Europe as a whole |
|
|
30.50% |
29 |
|
|
|
France |
|
|
8.40% |
8 |
|
|
|
Germany |
|
|
16.80% |
16 |
|
|
|
Ancient Greece |
|
|
33.70% |
32 |
|
|
|
France & Germany together |
|
|
21.10% |
20 |
|
|
|
Iberia |
|
|
10.50% |
10 |
|
|
|
India |
|
|
13.70% |
13 |
|
|
|
Indonesia/Fillipines |
|
|
3.20% |
3 |
|
|
|
Ireland |
|
|
14.70% |
14 |
|
|
|
Italy |
|
|
17.90% |
17 |
|
|
|
Japan |
|
|
18.90% |
18 |
|
|
|
Korea |
|
|
1.10% |
1 |
|
|
|
Mezzo-America |
|
|
11.60% |
11 |
|
|
|
Middle East |
|
|
18.90% |
18 |
|
|
|
Northern Africa |
|
|
5.30% |
5 |
|
|
|
Palestine |
|
|
7.40% |
7 |
|
|
|
Roman Empire |
|
|
47.40% |
45 |
|
|
|
Romania |
|
|
2.10% |
2 |
|
|
|
Russia |
|
|
8.40% |
8 |
|
|
|
Scotland |
|
|
16.80% |
16 |
|
|
|
South Africa |
|
|
4.20% |
4 |
|
|
|
South America |
|
|
5.30% |
5 |
|
|
|
Southeast Asia |
|
|
3.20% |
3 |
|
|
|
Viking Age in the West (British
Isles and "Frankia") |
|
|
29.50% |
28 |
|
|
|
Wales |
|
|
13.70% |
13 |
|
|
|
None of them |
|
|
|
0% |
0 |
|
|
|
Other (please specify) |
|
|
13.70% |
13 |
|
| Total Respondents |
95 |
|
| (skipped
this question) |
0 |
|
|
| 2. The
combat system of Britannia is used in most Britannia-like games. What do you
think about the amount of chance in the combat system? |
|
|
Response Percent |
Response Total |
|
| |
|
It's OK |
|
|
80.90% |
76 |
|
| |
|
Too much chance, reduce the
influence of luck |
|
|
18.10% |
17 |
|
| |
|
Not enough chance, increase the
influence of luck |
|
|
1.10% |
1 |
|
| |
|
Other (please specify) |
|
|
0% |
0 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|