The Currents of Space
Summary: This is a two player game of galactic struggle, rather abstract in feel, resembling chess in nature but not in details. The two players vie to control a galaxy, specifically to capture the enemy planet; the board and pieces should be beautiful as well as functional. As in chess, there is no chance and no uncertainty of information. It has the virtues (and vices) of chess, while not resembling chess in its mechanics in any way.
Brief description of play: Players deploy a planet and sixteen pieces, one at a time in turn, on a board consisting of 93 connected dots resembling a spiral galaxy. Each dot is connected to others by lines of one to three different colors. Some pieces can move and act on all the colors, some on only two, some on only one. Pieces are moved one at a time, capturing enemy pieces by association (preponderance of force adjacent to victim) or “holding” an opponent so that it cannot move next turn. A player wins when he occupies the enemy planet. The game is similar in number of moves and length to chess.
Components: 34 pieces of four types and five colors (two colors to represent the two players; three colors on those pieces to represent the ships); board (something more than a square foot, depending on the size of the pieces); rules (less than 2,000 words including examples/sample game).
Competition: I know of no game at all like this one. It is most likely to be compared with chess, though the mechanics are nothing like chess.
Expansion/series possibilities: I do not see this as expandable. You might be able to use the same combat system for a different game, perhaps even a multi-player game of some kind. It may be a good candidate for online gaming.
[Note: this game has absolutely nothing to do with Isaac Asimov’s book titled Currents of Space.]